Primstar User Manual

Primstar is a set of scripts to make creating Second Life content in Blender fast and easy.
If you have any questions about the manual, please leave feedback in the forums. When the manual is completed, I will be deleting any comments on these pages that become outdated. Comments in the forums won't suffer the same fate.
The manual is currently a mix of 1.0.0 and 0.5.0 stuff so don't be surprised if what you read doesn't match what you see in Primstar. It will be fully up to date for when Primstar 1.0.0 is released. (make that mostly up to date - new physio exercises have put me behind on this, so manual isn't fully current yet).

Comments
I don't understand why I can't do this. I downloaded primstar..do I move the primstar folder or the primstar list of files into the scripts folder? I did both, but I still get an error message. I see the import sculpty and I see the Sculpt Mesh, but I get an error message: Python script error, check console. What am I doing wrong? Do I need to laod Python? I am using Win 7.
Thx,
Joey
joey301@gmail.com
hello
i have got a serious problem
whatever i do i always get the error: "python script error: check console"
and when looking at the text in that black window it says: ImportError: no module named primstar
help!! lol
it has already worked on my pc in the past i have been working with it for longtime but i wanted to get some updates
Hello!
I am a 64 bit user. I have a problem; when I try to create a Sculpty Mesh, it gives me an error! What do I do?
Post a copy of the error from the console.
Hi
I'm new to this and running into some problems....
First I got a Python error when I tried Add Mesh> Sculpt Mesh. I fixed it by installing what I think is the correct version of Python for OS X.
Now, when I File> Import> Second Life Sculptie, blender's view changes to a window for importing a file or something.... I'm totally lost here. Am I supposed to have a .tga file im actually importing?... If so where would I find this?.... Help! I'm a noob but very interested in learning this.. Thanks!
Import is for existing sculpt map .tga files, yes. You make your own when you use the bake features of the scripts, and you can save full permissions ones from SL. I'd watch a few tutorials to get a feel for how the various options the scripts add to Blender work together.
Hello
I seem to be havinga problemw itht eh script, every time I try to import the .blend file i get an error and have to check the console, i'm afraid scripting is beond my scope so have no idea how to fix it
is there anything I could be doing wrong?
I'll need much more information than that to help. If it's referring you to the console, I'll at least need a copy of the error message shown there.
the error is as follows
DDS: not valid: header follows
Flags: 0x39343276
DDSD_PIXELFORMAT
DDSD_WIDTH
DDSD_HEIGHT
Height: 1145980242
Width: 32
Depth: 0
Mipmap count: 1
Pixel Format:
Flags: 0x00000001
DDPF_ALPHAPIXELS
FourCC: ' 2'
Bit count: 2
Red mask: 0x00F00F5
Green mask: 0x01000001
Blue mask: 0x07D96C98
Alpha mask: 0x07DA5D08
caps:
Caps 1: 0x00001000
DDSCAPS_TEXTURE
Caps 2: 0x00042080
Caps 3: 0x00005253
Caps 4: 0x00000078
unknown fileformat
Traceback <most recent call last>:
File "location of file", line 348, in my_callback
Load_sculptie<filename>
File "location of file", line 337, in load_sculptie
ob = new_sculptie< sculpt_type.val, filename >
File "location of file", line 209 in new_sculpie
faces_x, daces_y = image.size
RuntimeError: couldn't load image data in Blender
Thank you for the help and I'm sorry about the typo in my lastpost
I didnt know which bit was the error in the console so I typed it all up
So you are trying to import a .DDS file as a sculptie? .DDS files are a special compressed format that graphics cards can support directly. It's a lossy format so it's really not suitable for sculpt maps. It's only normally used for textures. You can't just import any image as a sculptie, that's for existing sculpt maps which would normally be one of the types that you can upload to Second Life. .tga is the one I normally use.