Development

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New Features

The following features are currently only available in the development release and / or the git repository:

  • A Name!

    The scripts are now officially called "Primstar"

  • add_mesh_sculpt_mesh.py

    • Subsurf

      You can now select whether to use multires or a subsurf modifier for LOD levels

    • Oblong sculpties

      The correct sculpt map size is automatically created as per VWR-9384

    • Clean LODs

      This adjusts the UV mapping for optimal LOD handling. Even odd face counts work!

    • Seam marking

      Wrapped edges on sculpties are marked as seams

  • export_lsl.py

    • Linksets

      Can be created by:

      • assigning multiple sculpt maps to the "sculptie" UV layer
      • By using parenting in Blender

    • Single LSL script

      Each linkset consists of a single LSL script plus sculpt maps and textures

  • image_sculptie_lod.py

    • Image - Bake Sculptie LOD

      This new option in the UV Image editor creates a UV mapping assistance grid. The brighter the blue dots, the more LODs use that pixel.

  • import_sculptie.py

    • Oblong sculpties

      Sculpties are imported as per VWR-9384

    • Seam marking

      Wrapped edges on sculpties are marked as seams

  • render_sculptie.py

    • Keep Center

      This maintains the sculpties center. It is useful for doors etc

    • Clear

      This makes clearing of the sculptie map optional. It is useful for double sided planes

    • Protect Map

      This renders a psuedo 3D model of the sculptie to the alpha channel

    • RGB Ranges

      The RGB range for baking can be set independantly of the object scale

    • Multiple sculpties per mesh

      The sculptie UV layer can be assigned to multiple images.

    • Improved math

      More accurate sculpt maps

  • image_sculptie_import.py

    • Quick test imports

      Image - Import as Sculptie. This new menu option imports baked maps without needing to save them first