Second Life Terrain in The Gimp
The avatar stuff got held up with the appearance of oblong sculpties and investigating their implementation. The development version of the Blender sculptie scripts has been updated with basic support for these, it's still rough but at least we can experiment with them.
In other news, I've grabbed another item from my todo list and here's the progress on that:
The Gimp documentation for writing file load and save handlers in Python is very sparse. I've managed to get it working for loading and saving SL terrain.raw files but there is an odd error I want to fix before release.