Releases for Primstar - Blender Scripts for Second Life Sculpties

Domino Marama's picture

primstar 1.0.0

First released: 21 December, 2009 - 00:00
Download: primstar_1.0.0.zip
Size: 335.11 KB
md5_file hash: 1116857fb5ba578f239a1a77dcb06a3c
Last updated: 20 December, 2009 - 20:41

Probably the most powerful tool available for making sculptured primitives is now available.

Features powerful and flexible ways to make your starter sculptie from one of eighteen included shapes with full information display on the final sculpt map including a breakdown of the levels of detail and an LOD map for easy UV alignment.

Bake sculpties in Blender with support for linksets, joined meshes, common scales, maintaining scale and center, unique finalise option to optimise your sculpt maps and much more.

User expandible through a special library sculpt map format.

Domino Marama's picture

primstar 0.9.31-git

First released: 30 November, 2009 - 22:58
Download: primstar_0.9.31.zip
Size: 176.79 KB
md5_file hash: d31207834eeefb73696330026b6816a8
Last updated: 30 November, 2009 - 22:58

This version has a bug fix for the location issue on joined meshes. This slightly alters how normal builds will work as well. Blender's origin is now the position of the build box, so you need to keep your linkset within linking distance of that.

It also adds the changes suggested by Jerome to make the LSL compatible with Opensim.

 

Domino Marama's picture

primstar 0.9.30-git

First released: 27 November, 2009 - 20:40
Download: primstar_0.9.30.zip
Size: 176.84 KB
md5_file hash: e958b70d7b84db3f14480380559fb504
Last updated: 27 November, 2009 - 20:40

Workaround for loop cut issue built into the bake routine. You no longer need to do the snap to pixels to avoid this problem.

New menu option "Object - Scripts - Reset Sculpt Mesh" added - this resets the mesh to the data in it's sculpt map.

UV points no longer snap to pixels when Clean LODs is off

Clean LODS option was sometimes disabled when it shouldn't be - fixed 

Domino Marama's picture

primstar 0.9.29-git

First released: 24 November, 2009 - 02:04
Download: primstar_0.9.29.zip
Size: 175.63 KB
md5_file hash: d432a6bb2c1425832e8c6f26fcb5a514
Last updated: 24 November, 2009 - 02:04

Fixed install.py and improved the default settings when using a sculpt map file as the shape when adding a sculpt mesh.

Cleaned up the readme.txt a bit.

Domino Marama's picture

primstar 0.9.28-git

First released: 19 November, 2009 - 11:01
Download: primstar_0.9.28.zip
Size: 175.72 KB
md5_file hash: bbabe1a4d38403e6d357c5a61c842cfb
Last updated: 19 November, 2009 - 11:01

Minor fix to allow 8192 pixel sculpt maps to be created from add sculpt mesh and sculptify. eg 23 x 11 with 1 level of subdivision and Clean LODs off. This used to work, but got broken during the implementation of sculptify due to a silly mistake on my part - I'd set the pixel limit at 4096. So all the 'organic' map sizes should work again now (64 x 128, 32 x 256, 16 x 512) with the correct maximum size of 8192 pixels.

Domino Marama's picture

primstar 0.9.27-git

First released: 18 November, 2009 - 22:06
Download: primstar_0.9.27.zip
Size: 175.72 KB
md5_file hash: 415413a9913e651a64cc7b2afeccca79
Last updated: 18 November, 2009 - 22:06

 No one got back to me on the Ubuntu path issue, so I've gone with what I believe is correct.

The other changes in this version are detailed below. There's a couple of bug fixes and a couple of usability tweaks.

Domino Marama's picture

primstar 0.9.26-git

First released: 15 November, 2009 - 13:05
Download: primstar_0.9.26.zip
Size: 175.7 KB
md5_file hash: c53737c838fc3e965f2d94b66a09064d
Last updated: 15 November, 2009 - 14:35

Just a small update this time. I found a minor bug in finalise which affected torus seam finding.

There's good news for 64 bit Windows users as well. I've got a few confirmed reports that the 32 bit Windows version of Blender will work correctly with the latest Primstar 0.9.x releases on Vista 64 and Windows 7.

Domino Marama's picture

primstar 0.9.25-git

First released: 11 November, 2009 - 12:16
Download: primstar_0.9.25.zip
Size: 174.73 KB
md5_file hash: e2bb612f4ddb785fc91a4b40797e18ab
Last updated: 11 November, 2009 - 14:58

Further improvements to Sculptify - now supports any mesh generating objects. This means it'll convert curves without needing to convert to a mesh first. It no longer deletes the original object that was sculptified. Mesh objects have a sculptie UV layer added, all other types will result in a new sculpt mesh object added to the scene.

Also fixed a small bug in finalise which prevented the sculpt type detection from working correctly.

Note: reuploaded to add deselection of original object after Sculptification. And again to fix a bug with that.

Domino Marama's picture

primstar 0.9.24-git

First released: 5 November, 2009 - 20:37
Download: primstar_0.9.24.zip
Size: 174.68 KB
md5_file hash: 96038bc2b05d0b93b06e26495daa1fbe
Last updated: 5 November, 2009 - 20:37

Remember how I said the 0.9.x series was feature complete? Well thanks to Gaia Clary sending me a modified version of her nurbs to sculptie script, we've got another new feature.

There's a new option Object - Scripts - Sculptify Object which while still under development in the nurbs branch of git, I thought worth merging to a 0.9.24 release.

It will convert a nurbs object to a mesh, create a UV unwrapping, add a sculpt map image (if the script can work out the size), so basically you are then ready to bake.

Domino Marama's picture

primstar 0.9.23-git

First released: 29 October, 2009 - 01:49
Download: primstar_0.9.23.zip
Size: 169.16 KB
md5_file hash: c9d48a63f7bfc0e27b15a29adf64d90c
Last updated: 29 October, 2009 - 01:49

Lastest development snapshot includes the following fixes

Domino Marama's picture

primstar 0.9.22-git

First released: 26 October, 2009 - 12:33
Download: primstar_0.9.22.zip
Size: 169.04 KB
md5_file hash: 418517127b106310e15e159189c2dac3
Last updated: 26 October, 2009 - 12:33

Temporary "Object" library maps removed.

Mac test fix didn't work, removed.

Fix for image based alpha protection, no longer requires same sized image as sculpt map.

version.py added to avoid confusing commits for version changes.

Domino Marama's picture

primstar 0.9.21-git

First released: 25 October, 2009 - 17:30
Download: primstar_0.9.21.zip
Size: 351.5 KB
md5_file hash: 4e696e44be12cc4af9c174363d777aa4
Last updated: 25 October, 2009 - 17:30

There's a few minor fixes rolled up in this update and hopefully the GUI is now working correctly on Mac computers.

Domino Marama's picture

primstar 0.9.20-git

First released: 21 October, 2009 - 15:52
Download: primstar_0.9.20.zip
Size: 351.27 KB
md5_file hash: 2f37583ba3238112a5e11de24d0f82cc
Last updated: 21 October, 2009 - 15:52

All known baking problems introduced with the joined mesh support are fixed.

This is the closest to a tested stable release the 0.9.x series has been. If anything at all seems wrong, please report it so I can clear the way for a stable release.

Domino Marama's picture

primstar 0.9.19-git

First released: 21 October, 2009 - 11:17
Download: primstar_0.9.19.zip
Size: 351.18 KB
md5_file hash: e4e611f45dd5774e176302c33a97ff69
Last updated: 21 October, 2009 - 11:17

This fixes most of the problems I introduced in 0.9.17 with the change to world space baking. It now uses a hybrid system where normal sculpt meshes use a local space baker and joined meshes (the reason for the change) use a world space one. Multibake still has problems with keep center and getting the size right for the export scripts.

Domino Marama's picture

primstar 0.9.18-git

First released: 20 October, 2009 - 14:35
Download: primstar_0.9.18.zip
Size: 351.04 KB
md5_file hash: 1154e52e12bcea8e6c27ebcae077af47
Last updated: 20 October, 2009 - 14:35

Added graphics to builder. Fixed a few issues in LSL export that prevented it running.

commit 59dbaccc696d0aade03c5b29d138a5855458e0c8
Author: Domino Marama
Date:   Tue Oct 20 14:28:05 2009 +0100

    Packing crate added to builder

commit 0d2051c9f2452ba2829b02c1e00038ce4787d327
Author: Domino Marama
Date:   Tue Oct 20 12:11:08 2009 +0100

    Automatically repack packed sculpt maps after baking

commit 6af93b9235bb79d9a0fd637d67c419bcfd2918e2
Author: Domino Marama
Date:   Tue Oct 20 11:50:04 2009 +0100

    LSL fixes and cleaner names for export

Domino Marama's picture

primstar 0.9.17-git

First released: 19 October, 2009 - 23:30
Download: primstar_0.9.17.zip
Size: 350.88 KB
md5_file hash: 397f480b8fddd717e9064d157af29895
Last updated: 19 October, 2009 - 23:30

The Export LSL script has been rewritten with some functionality moved into a new primitives.py to act as a base for other export options.

There are improvements to Image - Import as Sculptie to support joined meshes and normal rotated sculpties.

There's a lot of little tweaks and adjustments including a more forceful screen redraw for Macs to hopefully fix the problem of the GUI widgets going blank after using the file selector. Packed images should now export correctly as png files.

Domino Marama's picture

primstar 0.9.16-git

First released: 11 October, 2009 - 17:38
Download: primstar_0.9.16.zip
Size: 348.79 KB
md5_file hash: 2edccdfa55e6173ec1dc5e212d967112
Last updated: 11 October, 2009 - 17:38

Added Primstar theme installer. This is the theme I use for the Primstar screenshots. It's available under the Scripts Window in scripts - Themes - Primstar. You can save your default blend file if you want this theme to always appear in user preferences, or just run the script when needed.

Warning lights have been made theme safe, so the fields shouldn't just go black anymore.

Fix for popup menu cancelling.

Domino Marama's picture

primstar 0.9.15-git

First released: 8 October, 2009 - 16:15
Download: primstar_0.9.15.zip
Size: 344.3 KB
md5_file hash: b3a2725ff0ea0cad0a4cbe9089ba4ec2
Last updated: 8 October, 2009 - 16:15

Refixed gui closing early issue.

Improved install.py, it now gives instructions if ran incorrectly.

Fixed "Finalise" option so it only copies used pixels. This allows it to be used wihout fill enabled. Image - Finalise sculptie does both fill and finalise, so it can be manually run after baking to complete the sculpt map. This way of working will give slightly different interpolation results than the default settings.

Domino Marama's picture

primstar 0.9.14-git

First released: 5 October, 2009 - 11:06
Download: primstar_0.9.14.zip
Size: 344.11 KB
md5_file hash: 57f9d538719111e7e22fd93916563c23
Last updated: 5 October, 2009 - 11:06

Render - Bake Second Life Sculpties renamed to Render - Bake Sculpt Meshes and updated to the new tkinter GUI.

I've still some work to do on error reporting (such as no sculpt meshes selected), but otherwise everything should work.

Domino Marama's picture

primstar 0.9.13-git

First released: 4 October, 2009 - 15:55
Download: primstar_0.9.13.zip
Size: 344.48 KB
md5_file hash: 4a27c126d08d58ee66ba019c74924a86
Last updated: 4 October, 2009 - 15:55

This release has the following fixes:

  1. Changing theme in Blender now changes theme in Primstar. This may fix the black box problem too.
  2. Changing face count before selecting shape now works.
  3. Screen refreshing fixed so there shouldn't be any lingering artifacts.
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