Submitted by Domino Marama on 27 November, 2009 - 11:24.
Sometimes. Although I've allowed for it in Import Sculptie, I don't recommend it. It's a bit hit and miss and when a particular .dae file causes problems I'm not aware of any workaround other than to export as .obj in the original software. So just use .obj and save yourself the trouble.
Submitted by Anonymous on 4 November, 2009 - 23:35.
Does it work with Vista 64 ?? I know that Blender is not fully compatible with this version of windows, still I tried it and can go all the way Add > Mesh > Sculpt Mesh > OK. Can go Edit mode, move the vertices around, then go Render > Bake Second Life Sculpties and get the correct UV map. All of this is flawless... unless/untill I change the default settings -- such as changing the X & Y faces and subdivisions the way that you recommend on your "Readme" from Primstar 0.9.23 ("For All Viewers: 8 x 8 x 2, 16 x 16 x 1, 32 x 32 x 0") it would either crash as soon as I enter Edit Mode. Or if I started with the default settings, if I go Add Multires > Simple Subdiv. it will crash as soon as I click 'Add Level'. Oh, and I can only get this far by using your old version wich was 0.5 if I'm not mistaken. I preffer to use the "User defined dir for scripts" way because I'm not sure what folder/subfolder into Blender directory is the one I should put your scripts in. If I use Primstar 0.9.23 scripts, I get an error that says exactly this : Traceback (most recent call last): File "", line 1, in File "C:\Users\UserName\Desktop\primstar_0.9.23\primstar\add_mesh_sculpt_mesh.py", line 43, in from Tkinter import * File "C:\Python26\Lib\lib-tk\Tkinter.py", line 38, in import FixTk File "C:\Python26\Lib\lib-tk\FixTk.py", line 28, in import _tkinter ImportError: DLL load failed: %1 is not a valid Win32 application. All of this while using the Blender that is under "Windows 64 bits" download option and the "Visual C++ 2008 SP1 Redistribution Package (x64)" that it requires. I installed the Phyton 2.6 accessible through the link "Windows x86 MSI Installer (2.6) (sig)" because I was told to do so, but I'm about to try the other one [Windows AMD64 MSI Installer (2.6) (sig),] after I submit this post. Now... if I try with the Blender that is under "Windows 32 bits" (Blender 2.49b Zip Archive), I can use Primstar 0.9.23, do: Add > Mesh > Sculpt Mesh > OK, move the vertices around and 'Bake Second Life Sculpties', but crash if I push the mouse's middle button and change the view angle; I can however push the numbers 1, 3 or 7 on the NumPad and still be able to edit the vertices just fine. Will also crash when changing the number of faces/subdivisions by using Primstar options. But I can change them using the Blender 'Multires' options and don't crash as long as I don't enter the 'Edit Mode' (in other words, I can use 'Sculpt Mode' without crashing and fully functional). If I try Primstar 0.5 with Blender for Windows 32, I get a similar behavior except that I'm able to move the view without crashing as long as I'm using the default Primstar settings. In resume, Blender crashes while on 'Edit Mode' either by manually moving the view angle, adding subdivisions or both. And this only happen when using the options adquiered through Primstar (making SL sculpties), everything else works perfect. I think -- better say, Hope -- that it is possible to use Blender and Primstar on Windows 64 by choosing the right settings... somewhere. Problem is, that I'm a computer illiterate and don't have idea of what those settings are. I'm sorry for making such a long post, I just tried to be specific for the same reazon that I'm not sure how this works. I did however use Blender and Primstar in a PC with Windows XP service pack 3 and worked better than flawless. Oh, and for the computer specifications; I'm using a factory made one called FX6000 by Gateway without any customization, all the info can be found by just googleing the name. I apologise again for making you read all this, I hope you can help me and thank you so much for your time.
Submitted by Domino Marama on 5 November, 2009 - 12:23.
I don't have access to a Vista 64 machine to test. Problems with applications that used to work crashing under new versions of Windows, are one of the reasons why I switched to GNU/Linux.
From a programming perspective, Vista 32 and XP both needed different event handling to work correctly. It would come as no surprise to find out that Vista 64 is different again. I've programmed for Windows from Windows 3.0 upwards, and there's never been a smooth upgrade path between versions. For far too long, programmers have catered to Microsoft's whims. At some point we have to say that's enough and just code to open standards and free open api's. Vista 32 was that line for me.
I'd partition your drive to make room for a Linux distribution. I'd recommend Ubuntu Studio for a graphics workstation. That's the best fix for Vista 64 problems
Submitted by Anonymous on 5 November, 2009 - 21:19.
I understand and will try that right away -- though I have never used Linux... I know a couple of friends who do so hopefully everything goes smoothly. Thank you so much for your quick reply and thank you for sharing your scripts. The number 1 thing I like about SL, is the creative side of it which is my stress relief, so I have been feeling deprived when the scripts didn't work. Ofcourse, I know there is a work around (Amanda Levitsky's tutorial,) but Primstar is far too reliable that even I was able to make great sculpties. Thank you again for your time, and have a great weekend.
Submitted by Anonymous on 14 November, 2009 - 17:22.
Just want to pitch in and say I am running it without problems on a Vista 64.
I've done nothing special; just downloaded Blender and PrimStar and followed the basic installation instructions there, though I did already have a Python version installed.
So while I can't help with the problem, I can say that it's not a fundamental platform issue. I do use the 32-bit version of Blender, though.
Submitted by Anonymous on 17 November, 2009 - 00:04.
Hi all, As commented above the 32 bit version of Blender works flawlessly with primstar even on 64 bit windows OS (Vista or 7). I tested primstar on the 64 bit version of Blender but it's unstable.
Submitted by Anonymous on 25 November, 2009 - 17:02.
You should do the following: First intstall the 32bit version (x86) of python 2.6 (http://www.python.org/ftp/python/2.6.4/python-2.6.4.msi) then install the 32bit version of blender 2.4 (http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe) and after all the primstar scripts. I recommand you a fresh install of the primstar scripts, be sure all old scripts are removed. You have to install the 32bit version of the python script even on a 64bit windows OS. I hope this will solve your problem.
Comments
Does it work well with .DAE?
Sometimes. Although I've allowed for it in Import Sculptie, I don't recommend it. It's a bit hit and miss and when a particular .dae file causes problems I'm not aware of any workaround other than to export as .obj in the original software. So just use .obj and save yourself the trouble.
Does it work with Vista 64 ?? I know that Blender is not fully compatible with this version of windows, still I tried it and can go all the way Add > Mesh > Sculpt Mesh > OK. Can go Edit mode, move the vertices around, then go Render > Bake Second Life Sculpties and get the correct UV map. All of this is flawless... unless/untill I change the default settings -- such as changing the X & Y faces and subdivisions the way that you recommend on your "Readme" from Primstar 0.9.23 ("For All Viewers: 8 x 8 x 2, 16 x 16 x 1, 32 x 32 x 0") it would either crash as soon as I enter Edit Mode. Or if I started with the default settings, if I go Add Multires > Simple Subdiv. it will crash as soon as I click 'Add Level'. Oh, and I can only get this far by using your old version wich was 0.5 if I'm not mistaken. I preffer to use the "User defined dir for scripts" way because I'm not sure what folder/subfolder into Blender directory is the one I should put your scripts in. If I use Primstar 0.9.23 scripts, I get an error that says exactly this : Traceback (most recent call last): File "", line 1, in File "C:\Users\UserName\Desktop\primstar_0.9.23\primstar\add_mesh_sculpt_mesh.py", line 43, in from Tkinter import * File "C:\Python26\Lib\lib-tk\Tkinter.py", line 38, in import FixTk File "C:\Python26\Lib\lib-tk\FixTk.py", line 28, in import _tkinter ImportError: DLL load failed: %1 is not a valid Win32 application. All of this while using the Blender that is under "Windows 64 bits" download option and the "Visual C++ 2008 SP1 Redistribution Package (x64)" that it requires. I installed the Phyton 2.6 accessible through the link "Windows x86 MSI Installer (2.6) (sig)" because I was told to do so, but I'm about to try the other one [Windows AMD64 MSI Installer (2.6) (sig),] after I submit this post. Now... if I try with the Blender that is under "Windows 32 bits" (Blender 2.49b Zip Archive), I can use Primstar 0.9.23, do: Add > Mesh > Sculpt Mesh > OK, move the vertices around and 'Bake Second Life Sculpties', but crash if I push the mouse's middle button and change the view angle; I can however push the numbers 1, 3 or 7 on the NumPad and still be able to edit the vertices just fine. Will also crash when changing the number of faces/subdivisions by using Primstar options. But I can change them using the Blender 'Multires' options and don't crash as long as I don't enter the 'Edit Mode' (in other words, I can use 'Sculpt Mode' without crashing and fully functional). If I try Primstar 0.5 with Blender for Windows 32, I get a similar behavior except that I'm able to move the view without crashing as long as I'm using the default Primstar settings. In resume, Blender crashes while on 'Edit Mode' either by manually moving the view angle, adding subdivisions or both. And this only happen when using the options adquiered through Primstar (making SL sculpties), everything else works perfect. I think -- better say, Hope -- that it is possible to use Blender and Primstar on Windows 64 by choosing the right settings... somewhere. Problem is, that I'm a computer illiterate and don't have idea of what those settings are. I'm sorry for making such a long post, I just tried to be specific for the same reazon that I'm not sure how this works. I did however use Blender and Primstar in a PC with Windows XP service pack 3 and worked better than flawless. Oh, and for the computer specifications; I'm using a factory made one called FX6000 by Gateway without any customization, all the info can be found by just googleing the name. I apologise again for making you read all this, I hope you can help me and thank you so much for your time.
I don't have access to a Vista 64 machine to test. Problems with applications that used to work crashing under new versions of Windows, are one of the reasons why I switched to GNU/Linux.
From a programming perspective, Vista 32 and XP both needed different event handling to work correctly. It would come as no surprise to find out that Vista 64 is different again. I've programmed for Windows from Windows 3.0 upwards, and there's never been a smooth upgrade path between versions. For far too long, programmers have catered to Microsoft's whims. At some point we have to say that's enough and just code to open standards and free open api's. Vista 32 was that line for me.
I'd partition your drive to make room for a Linux distribution. I'd recommend Ubuntu Studio for a graphics workstation. That's the best fix for Vista 64 problems
I understand and will try that right away -- though I have never used Linux... I know a couple of friends who do so hopefully everything goes smoothly. Thank you so much for your quick reply and thank you for sharing your scripts. The number 1 thing I like about SL, is the creative side of it which is my stress relief, so I have been feeling deprived when the scripts didn't work. Ofcourse, I know there is a work around (Amanda Levitsky's tutorial,) but Primstar is far too reliable that even I was able to make great sculpties. Thank you again for your time, and have a great weekend.
You might find my node setup for Blender sculptie baking easier than the old material method. It's not as accurate as Primstar though.
Just want to pitch in and say I am running it without problems on a Vista 64.
I've done nothing special; just downloaded Blender and PrimStar and followed the basic installation instructions there, though I did already have a Python version installed.
So while I can't help with the problem, I can say that it's not a fundamental platform issue. I do use the 32-bit version of Blender, though.
Hi all, As commented above the 32 bit version of Blender works flawlessly with primstar even on 64 bit windows OS (Vista or 7). I tested primstar on the 64 bit version of Blender but it's unstable.
How do you install it ?? Mine crashes (as I explained on the 1st post).
Which blender did you download, which phyton ?? Anything else you did to it or your windows so it runs without crashing ??
Thank you beforehand for your answer, wish you a good day.
You should do the following: First intstall the 32bit version (x86) of python 2.6 (http://www.python.org/ftp/python/2.6.4/python-2.6.4.msi) then install the 32bit version of blender 2.4 (http://download.blender.org/release/Blender2.49b/blender-2.49b-windows.exe) and after all the primstar scripts. I recommand you a fresh install of the primstar scripts, be sure all old scripts are removed. You have to install the 32bit version of the python script even on a 64bit windows OS. I hope this will solve your problem.