Release Candidate
The download link on this page is a snapshot of the development release.
New Features
The following features are currently only available in the development release:
add_mesh_sculpt_mesh.py
- Subsurf You can now select whether to use multires or a subsurf modifier for LOD levels
- Oblong sculpties The correct sculpt map size is automatically created as per VWR-9384
- Clean LODs This adjusts the UV mapping for optimal LOD handling. Even odd face counts work!
- Seam marking Wrapped edges on sculpties are marked as seams
export_lsl.py
- Link offsets BETLOG Hax sent in a patch that adds an offset (the Blender location) to linked prims
image_sculptie_lod.py
- Image - Bake Sculptie LOD This new option in the UV Image editor creates a UV mapping assistance grid. The brighter the blue dots, the more LODs use that pixel.
import_sculptie.py
- Oblong sculpties Sculpties are imported as per VWR-9384
- Seam marking Wrapped edges on sculpties are marked as seams
render_sculptie.py
- Keep Center This maintains the sculpties center. It is useful for doors etc
- Clear This makes clearing of the sculptie map optional. It is useful for double sided planes
- Protect Map This renders a psuedo 3D model of the sculptie to the alpha channel
- RGB Ranges The RGB range for baking can be set independantly of the object scale
Obtaining the latest source
The current development scripts are available from a git repository.
To setup a local copy go to the base directory where you want the scripts and run the following command:
git clone git://dominodesigns.info/dd_scripts.git blender_scripts
In future to get the latest scripts, go into the blender_scripts directory and run the following command:
git pull
If you want your own branch to hack on just run:
git branch myNewBranchName
To switch to using your new branch run:
git checkout myNewBranchName
To revert to the official scripts run:
git checkout master
To merge updates from the main scripts to your scripts run:
git merge master
You may need to use rebase if you have edited scripts that have since been updated:
git rebase master myNewBranchName
Things to come
The following features are at various stages of planning and initial coding:
- Linksets export multiple sculpties as a group of linked prims
- Prim Types Support for other types of primitives
- Avatar Import Support avatar mesh and skeleton import