bake

Domino Marama's picture

First look at new bake gui

Sculpt Mesh Bake GUI for Primstar

I've just finished converting the bake script to the new GUI.

It's not fully tested yet so is only in the git repository.

Domino Marama's picture

Blender sculptie node setup

Here's a node setup for baking sculpties manually. You'll need to apply any subsurf and multires and then edit the uv map and move the top row and right hand side in by 1 pixel for an accurate bake.

Blender material node setup for baking sculpties

Domino Marama's picture

Yet another Primstar baker rewrite!

I've been hard at work today on rewriting the baker. As tends to happen when I add new features it promotes discussion and questions that lead to more feature ideas. This time a seed planted by Razz Welles when talking about joined meshes combined with fixing this bug has led to another redesign of the code underlying the Primstar sculptie baker.

Domino Marama's picture

Baking sculptie maps

When you have finished editing the mesh, you can create (or update) the sculptie map by selecting Render - Bake Second Life Sculpties from the menus.

Blender Menu - Render - Bake Second Life Sculpties

You can then set the baking options for the sculptie. Usually the default settings are fine.

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